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Environment

Rock Tile Texture made in Zbrush



Snow Maps Made in Substance Designer


Snow Material in UE4



Blend Layers

 Detail Normals

I added snowflakes to my snow texture with detail normals.

 Material Graph for the Rock texture.

4 of my materials in a basic sculpt of the environment. 




Final Renders

Some of my specular sparkle in the snow was lost throughout my process (something with unreal) as frustrating as it was I couldn't find a fix to go back to my earlier renders, as seen in my last post. 

Extra credit: 
I used detail normals on my snow to create a snow flake effect (although along with the specular it was washed away).

I also implemented vertex painting of snow onto my rocks and some of the trees.

Rock Set Sculpt

UE4 Renders






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