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Showing posts from September, 2017

Jim Henson Reference

Composition Thirds

A Title Card for my RPP game in Thirds

Frank Frezetta Reference

Reference Sheet 

Perspective

2 Point Perspective - Blocked City Landscape

3D Cannon Part 1

For this Project I used the Auto-Turret from Starcraft 2 as reference. I Modeled it to be a Energy Cannon. Changes were made that are different from references. Scaled to Human Mesh from Unreal Some Different Angles My Cannon Shown in Unreal

Drew Struzan Reference Sheet

Drew Struzan Reference Sheet

John Berkey Reference Sheet

John Berkey Reference Sheet

2D Value

Lighting/Value

Custom Lego Bricks

Lego Fidget Spinner I found a Lego Reference for the Fidget Spinner (I tracked down the individual parts with the number supplied for a better look) The Custom Bricks I Made Assembled in Unreal

Space/Air Ship Silhouettes

I Started by Looking at Some Ships from Starcraft My Space/Air Ship Silhouettes 

Brian Froud Reference Sheet

Brian Froud Reference

Minecraft Level

Making Minecraft Placing a Bevel on the Cube After the Bevel, I lay out the UV's for creating the texture in photoshop. The Nodes of the Material Creation in UE4 The Several Material Instances I Made The Blocks I Used Final Shots of the Level

Brian Froud Reference Sheet

Brian Froud Reference