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Showing posts from November, 2017

2D Lighting

BB-8 Lighting

Environment

Rock Tile Texture made in Zbrush Snow Maps Made in Substance Designer Snow Material in UE4 Blend Layers  Detail Normals I added snowflakes to my snow texture with detail normals.  Material Graph for the Rock texture. 4 of my materials in a basic sculpt of the environment.  Final Renders Some of my specular sparkle in the snow was lost throughout my process (something with unreal) as frustrating as it was I couldn't find a fix to go back to my earlier renders, as seen in my last post.  Extra credit:  I used detail normals on my snow to create a snow flake effect (although along with the specular it was washed away). I also implemented vertex painting of snow onto my rocks and some of the trees. Rock Set Sculpt UE4 Renders

2D Perspective

One Point Perspective

2D Composition 2nd Pass

The Last Jedi Symmetry 

3D Orbos Low Poly

Low Poly Renders in UE4  Marmoset Renders UV's