Rock Tile Texture made in Zbrush
Snow Maps Made in Substance Designer
Snow Material in UE4
Blend Layers
Detail Normals
I added snowflakes to my snow texture with detail normals.
Material Graph for the Rock texture.
4 of my materials in a basic sculpt of the environment.
Final Renders
Some of my specular sparkle in the snow was lost throughout my process (something with unreal) as frustrating as it was I couldn't find a fix to go back to my earlier renders, as seen in my last post.
Extra credit:
I used detail normals on my snow to create a snow flake effect (although along with the specular it was washed away).
I also implemented vertex painting of snow onto my rocks and some of the trees.
Rock Set Sculpt
UE4 Renders
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