Skip to main content

Personal Project

Star Wars AT-AT

For my personal project, I'll be recreating one of the most menacing vehicles seen on film. The AT-AT from Empire Strikes Back as seen on the planet Hoth. 

I own a model that is accurate as can be to the film version that I will rely on heavily for proportions and some screen shots from the movies.

I plan to incorporate a snow material I made last semester to create a simple landscape to place the AT-AT.

1st Week: Block out
2nd Week: finishing up the blockout and starting high poly.
3rd Week: finishing high poly and starting UVs'
4th Week: Texture / lighting / layout






I can!

Some simple block outs. High poly will come after.



Week 2

Finished blocking out and started on high poly. 

Several pieces are set for boolean (ZBrush) to create panels. 






Update Week 3

Week 3 was busy with other assignments so I fell a bit behind schedule but have the upcoming week dedicated to finishing.
I've finished the high poly on legs (1 leg = 4) and body. Things left are the belly, neck and head which are currently being worked on.







Week 4 Update

Taking each piece into zbrush to crease/bevel, smooth, and live bool took way longer than imagined but I was able to complete the high poly and begin the retopology process. With some first passes on the bakes.

So first some high poly shots.














Here are some low poly shots with some test normals












Comments

Popular posts from this blog

3D Hardsurface Model

Kylo Ren's Light Saber The following renders were done in Zbrush. Using Fusion 360 I've reconstructed Kylo Ren's Lightsaber Marmoset Renders UE4

Project 3

Alien in the Forest I'll be creating a forest scene with an ominous Alien waiting for those who approach *~spooky~* The alien orb/shell/exoskeleton  will be a iterative process as it will be my own creation. I will tackle it using zbrush for quick concept and design. The research component will be using Speedtree as the forest needs some trees and fast. I'll also experiment with it to create Foliage. Substance Designer will be used to create required environment textures.  The highlighted area represents a crater Forest Ground Textures Final Shots

Summer Project 2 Paul Braddock's Robot

I chose a smaller scoped project in terms of modeling to have more time to focus on texturing. Robot design by Paul Braddock Week 1 : Block up shapes and start high poly. Week 2 : High Poly Week 3 : Resurface / UV and Texturing Week 4 : Texturing. High Poly WIP Final Trying some toon stuff