Rock Tile Texture made in Zbrush Snow Maps Made in Substance Designer Snow Material in UE4 Blend Layers Detail Normals I added snowflakes to my snow texture with detail normals. Material Graph for the Rock texture. 4 of my materials in a basic sculpt of the environment. Final Renders Some of my specular sparkle in the snow was lost throughout my process (something with unreal) as frustrating as it was I couldn't find a fix to go back to my earlier renders, as seen in my last post. Extra credit: I used detail normals on my snow to create a snow flake effect (although along with the specular it was washed away). I also implemented vertex painting of snow onto my rocks and some of the trees. Rock Set Sculpt UE4 Renders