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3D VR Environment

Subway Car I started out modeling some modular pieces for the train car.  Subway almost Completed I'm still missing some pieces to bring this to life: holograms, trash, graffiti. Lighting and some materials still need some tweaks.

3D Bust

3D Bust High Res Sculpt WIP Low Poly Low Poly Reference

3D Gun

Trigun Caster  My work in progress of the caster. I started with the low poly with the exception of a couple of pieces that were done in Fusion 360. High Poly Low Poly Final Shots Reference Image

3D Hardsurface Model

Kylo Ren's Light Saber The following renders were done in Zbrush. Using Fusion 360 I've reconstructed Kylo Ren's Lightsaber Marmoset Renders UE4

Final Illustration

Back to the Falcon I decided to go back and improve a piece I did earlier this semester.

2D Lighting

BB-8 Lighting

Environment

Rock Tile Texture made in Zbrush Snow Maps Made in Substance Designer Snow Material in UE4 Blend Layers  Detail Normals I added snowflakes to my snow texture with detail normals.  Material Graph for the Rock texture. 4 of my materials in a basic sculpt of the environment.  Final Renders Some of my specular sparkle in the snow was lost throughout my process (something with unreal) as frustrating as it was I couldn't find a fix to go back to my earlier renders, as seen in my last post.  Extra credit:  I used detail normals on my snow to create a snow flake effect (although along with the specular it was washed away). I also implemented vertex painting of snow onto my rocks and some of the trees. Rock Set Sculpt UE4 Renders