Spaceship For my first project I will create a spaceship from concept art by Andre-Lang Huynh. In my reference seen below, the ship of focus in the image is the one being made. The surrounding images are more for inspiration reference for what the back will look like since there is only one angle of this ship. 15k poly goal Texture Target The breakdown of this 4 week project: Block out shapes (Engine, fuselage/cockpit, cannon) then finalize those shapes. (this process will allow me to have a rough low poly version). Begin the high poly on engine. Continue High Poly - Fuselage & Cannons Take blocked out shapes from week 1 and make necessary adjustments for lowpoly. Begin UV Texture / Render Midway Final Shots
I chose a smaller scoped project in terms of modeling to have more time to focus on texturing. Robot design by Paul Braddock Week 1 : Block up shapes and start high poly. Week 2 : High Poly Week 3 : Resurface / UV and Texturing Week 4 : Texturing. High Poly WIP Final Trying some toon stuff
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